sceneitem list now prints enabled mark

patch bump
This commit is contained in:
2025-06-04 14:43:16 +01:00
parent cf5da68137
commit 0a0c75ae51
2 changed files with 6 additions and 4 deletions

View File

@@ -71,11 +71,11 @@ func (cmd *SceneItemListCmd) Run(ctx *context) error {
fmt.Sprintf("%d", groupItem.SceneItemID),
groupItem.SourceName,
item.SourceName,
fmt.Sprintf("%t", item.SceneItemEnabled && groupItem.SceneItemEnabled),
getEnabledMark(item.SceneItemEnabled && groupItem.SceneItemEnabled),
)
}
} else {
t.AddRow(fmt.Sprintf("%d", item.SceneItemID), item.SourceName, "", fmt.Sprintf("%t", item.SceneItemEnabled))
t.AddRow(fmt.Sprintf("%d", item.SceneItemID), item.SourceName, "", getEnabledMark(item.SceneItemEnabled))
}
}
t.Render()