adds a single menu to restart audio engine

keep track of focus, fixes bug when exiting contex menu
This commit is contained in:
2023-08-26 19:46:39 +01:00
parent 84e349f943
commit 10e99c5f78
3 changed files with 46 additions and 6 deletions

View File

@@ -29,11 +29,12 @@ class NVDAVMWindow(psg.Window):
self.parser = Parser()
self.builder = Builder(self)
layout = self.builder.run()
super().__init__(title, layout, finalize=True)
super().__init__(title, layout, return_keyboard_events=True, finalize=True)
[self[f"HARDWARE OUT||A{i + 1}"].Widget.config(takefocus=1) for i in range(self.kind.phys_out)]
if self.kind.name != "basic":
[self[f"PATCH COMPOSITE||PC{i + 1}"].Widget.config(takefocus=1) for i in range(self.kind.phys_out)]
self.register_events()
self.current_focus = None
def __enter__(self):
return self
@@ -94,8 +95,29 @@ class NVDAVMWindow(psg.Window):
elif event == "tabs":
self.nvda.speak(f"tab {values['tabs']}")
continue
elif event in ("Escape:27", "\r"):
self.logger.debug("escape key pressed event")
self.TKroot.after(100, self.refresh)
if self.current_focus:
self.current_focus.set_focus()
self.logger.debug(f"setting focus to {self.current_focus.Key}")
continue
match parsed_cmd := self.parser.match.parseString(event):
# Utility
case [" "]:
self.current_focus = self.find_element_with_focus()
# Menus
case [["Restart", "Audio", "Engine"], ["MENU"]]:
self.perform_long_operation(self.vm.command.restart, "ENGINE RESTART||END")
case [["ENGINE", "RESTART"], ["END"]]:
self.TKroot.after(
200,
self.nvda.speak,
f"Audio Engine restarted",
)
# Tabs
case [["tabs"], ["FOCUS", "IN"]]:
self.nvda.speak(f"tab {values['tabs']}")
@@ -181,7 +203,7 @@ class NVDAVMWindow(psg.Window):
self.nvda.speak(f"STRIP {index} {output} {label if label else ''} {'on' if val else 'off'}")
case _:
self.logger.error(f"Unknown event {event}")
self.logger.debug(parsed_cmd)
self.logger.debug(f"parsed::{parsed_cmd}")
def request_window_object(title, vm):